Course Curriculum
Course Structure
Spark AR Studio
- Foundation (Theoretical)
- Overview (Spark AR Studio, Spark AR Player, Spark AR Hub & Plugins)
- Design & Concepting for Augmented Reality
- Type of trackings
- Face Tracking
- Plane Tracking
- Target Tracking
- Hand Tracking
-
Type of Segmentation
- Person
- Hair
- Skin
- Body**
- Project Configuration
- Terminology
- Types of Objects
- Types of Materials
- Adding Logic & Interaction
- Type of inputs and outputs
- Develop a 2D interactive effect. (very basic)
- Scene Interaction
- Gestures (Face, hand)
- triggers
- UVs and coordinate system in spark (Resolution)
- Audio Reactive Effect
- Hierarchy and layering
- Slider UI and Picker UI
- Develop a 3D interactive effect.
- Advanced Optimisation
- SDFs
- 2D Creation Pipeline (Photoshop & PicsArt)
- 3D Creation Pipeline (Sketchfab, Blender & Spark ARToolkit)
- Tips, Tricks & Hacks
- Build
- Randomiser Effect
- World Effect with Camera distance
- Target Tracker Effect
- Upskilling
- Custom Render Pass
- Modeling & UV Mapping in Blender
- Scripting using JS, Shader code asset
- Texture Creation using Adobe Substance Painter
Session structure (1.5 - 2.5 hours)
- Assignment discussion (prior session)
- Introduction
- Terminologies
- Main session
- Break out sessions
- Q&A
Campus Ambassador Program
The Program aims to provide students with an opportunity to learn about Spark AR, organize college workshops & hackathons, and win swags
Apply as Campus Ambassador